Post by { Ahrima on Jun 8, 2011 17:12:23 GMT -5
Most inhumans can use magic, right? Well you'll need some money to learn how to do that. Magic tricks just don't come without practice, now do they? Some abilities are available for purchase through all different species, and they are priced depending on how easy or difficult it is for that species to learn it. Remember, you can only purchase an ability that it listed for your species.
Flitting
To others, flitting seems a lot like teleporting from place to place. In fact, creatures that can flit move very fast, their body manipulating the light around them so that others can see right through them. A mask comes over them while they flit so they are virtually invisible. However, there is always some way to see a flitting creature at some odd angle, and this is where a flitting creature's weakness lies.
Creatures able to purchase Flitting:
Earth Faeries -- 500
Wind Faeries -- 600
Fire Faeries -- 700
Water Faeries -- 800
Phantoms -- 1000
Vampires -- 1200
Waterbreathing
Basically, the ability to breathe underwater. No gills necessary, this ability allows a creature to absorb the very low amounts of oxygen in the water and be able to live off of them. A creature with waterbreathing could, in fact, live underwater if they wanted or needed to.
Creatures able to purchase Waterbreathing:
Water Faeries -- 400
Dragons -- 600
Phantoms -- 800
Vampires -- 1000
Healing
With healing, a creature will be able to channel their energy into others' bodies, allowing them to heal tissue, unclot blood to dissapate bruises, clot blood to stop bleeding, etc. Healing cannot mend broken bones or completely torn muscle tissue, and trying to do so would probably result in even more medical problems for the people intended to be healed. Keep in mind, using this ability uses a lot of energy, and creatures can only heal so many injuries in so much time.
Creatures able to purchase Healing:
Daemons -- 350
Earth Faeries -- 400
Water Faeries -- 450
Hypogriffs -- 500
Harpies -- 600
Dragonhawks -- 600
Wind Faeries -- 600
Dragons -- 800
Kititrans -- 900
Werewolves -- 1000
Enhanced Vision
With this ability, not only can you see every detail in every little leaf, every little stitch in your denim, but you can also zero in, or zoom in with your eyes like a camera. You're a living pair of binoculars. Creatures with enhanced vision can see muscle movement in an opponent right before it happens, which can give them an advantage if their reflexes are just as fast as their eyes. However, creatures with this ability are subjected to sensitivity to light and severe headaches that come on randomly when they aren't in complete darkness.
Creatures able to purchase Enhanced Vision:
Werewolves -- 350
Vampires -- 350
Kititrans -- 350
Kitsune -- 350
Hipogriffs -- 400
Dragons -- 400
Dragonhawks -- 450
Venom
Having the ability of venom allows you to be poisonous and deadly in every way. A creature with venom's bite is near deadly, as well as if they scratch you with claws or fingernails. A dragon's tail becomes a poisonous barb, and a hypogriff's antler becomes a venom-laced blade. With venom, you're a walking bottle of poison, as your blood itself is a very deadly toxin.
Creatures able to purchase Venom:
Dragons -- 600
Dragonhawks -- 700
Vampires -- 800
Phantoms -- 800
Hypogriffs -- 900
Water Faeries -- 1000
Earth Faeries -- 1000
Werewolves - 1200
Drain